Courtesy of MindArk
Screenshot from “Entropia Universe,” a game that allows gamers to operate in a real cash economy.

In the world of video games, people enjoy activities they can relate to easily. Familiarity with a video game makes it simple for gamers to achieve success, which allows for players to benefit from what they are doing.

The online world of “Entropia Universe” brings the idea of virtual games to a new level by creating a game that enables participants to easily relate to a fictional setting.

“Entropia Universe” went live in 2003 and was created by the Swedish company, MindArk. This virtual 3-D universe is the only online game in the world with a real cash economy. Because there is a real cash economy, the video game can turn into an investment rather than wasted time.

“The ability to see and remember in a 3-D environment brings connectivity to a whole different level, which makes complete sense to those playing. By default, it is fundamentally easier to understand,” said John Bates, strategic business developer for “Entropia Universe.”

The ability to understand the game easily lets gamers participate in the hundreds of occupations in the virtual world. There is so much to do in the game from being a minor to a plastic surgeon. The economy of the fictional universe is so diverse, and players can even make money without putting their own cash into the game. People in the game can run around and pick up animal dung and then sell it to those who own land to use it as fertilizer. Those who own the land can tax hunters who use the fertilized land to hunt on. Each of the hundreds of professions and activities allow players to gain more than 200 different parameters for skills. The world is so complex and diverse, which leads to many opportunities for monetary success for the gamers.

“Entropia Universe” has more than 650,000 registered accounts, each with only one person per account. The participants are a broad range of people including high school, college and graduate school students, grown-ups and even the president of a top international bank and an owner of a large software company.

“There was one man who needed a hip replacement so he sold his gun on the game for $15,000. He then used the money for his new hip,” Bates said.

There is a high school student from Durango, Colo. who plays the game so strategically he has earned enough money to send his brothers and sisters to college. He began playing the game as a form of entertainment, but eventually became so enthralled with the fictional community that he gained a gross income of $35,000.

MindArk makes money by people’s worn out items. As people use items, they become worn out and need to buy new things. This past year, the items added up to a $8,000,000 profit, made among $365,000,000 of player transactions. The game also has a daily transaction of $1,000,0000.

The uniqueness of the game creates another outlet of communication across the world. Before the Internet, communication was very limited. But now, ideas can be quickly shared with the entire planet. “Entropia Universe” can be transferred to people everywhere, and equal experiences can be shared throughout the world. Because “Entropia Universe” is so diverse and is the only virtual online world with a real cash income, it collaborates entertainment and communication together from everywhere throughout the world. Furthermore, “Entropia Universe” is not a wasted time, but an actual investment.